Unlike other brick breaking puzzles which are generally quite sterile or bland, Magic Ball comes close to completely reinventing the genre. For $9.99 this isn’t bad, but for double your price, the DS Arkanoid remake does offer a lot more level wise, even if it’s blown away by the thematic bits in Magic Ball. You can playthrough both episodes in about three hours. My experiences with multiplayer weren’t that great as I was unaware I could only cover half the screen and the other people I ende dup being paired with appeared to be mildly retarded when it came to the object of the game, i.e., keeping the ball in play.Īs you can see, there’s really not a lot here. You can only play levels that you have previously unlocked. Here you can either play with a friend or compete against them for a higher score. The other option you have is multiplayer. You have to play the Pirates first to get to the knights, but once you beat a level it is permanently unlocked. Considering the first two I won’t be surprised if Ninjas is the third theme. There is a spot in the game for a third episode, which implies downloadable content is on its way. Each episode as 24 levels, for a grand total of 48. There are two episodes, one with a pirate theme and the other featuring knights. There’s not a lot here in Magic Ball, but what is here is a lot of fun. So how does this Breakout clone hold up? After Square-Enix’s remake of Arkanoid, does Magic Ball give the block breaking puzzle subgenre a one-two punch, or does it fizzle out? have retooled Magic Ball and brought it to the PS3. Due to its success there (Again much like Cate West), the developers, Tik Games. Much like Cate West: The Vanishing Files, Magic Ball started off as a downloadable game for the PC.
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